package user.functions;

import guiobjects.Observation;


/**
 * Allows the user to determine, given what's currently in the frame, whether an object should be 
 * displayed (to take into account occlusion, etc). Currently displays everything.
 * 
 * @author Trevor Terris
 *
 */
public class ShouldDrawObject 
{
	public static boolean shouldDraw(Observation thisItem)
	{
		return true;
	}
}
